Quantum algorithm for collisionless Boltzmann simulation of self-gravitating systems [CL]

http://arxiv.org/abs/2303.16490


The collisionless Boltzmann equation (CBE) is a fundamental equation that governs the dynamics of a broad range of astrophysical systems from space plasma to star clusters and galaxies. It is computationally expensive to integrate the CBE directly in a phase space, and thus the applications to realistic astrophysical problems have been limited so far. Recently, Todorova \& Steijl (2020) proposed an efficient quantum algorithm for solving the CBE with a significantly reduced computational complexity. We extend the method to perform quantum simulations that follow the evolution of self-gravitating systems. We first run a 1+1 dimensional test calculation of free streaming motion on 64$\times$64 grids using 13 simulated qubits and validate our method. We then perform simulations of Jeans collapse, and compare the result with analytic and linear theory calculations. We propose a direct method to generate initial conditions as well as a method to retrieve necessary information from a register of multiple qubits. Our simulation scheme achieves $\mathcal{O}(N_v^3)$ less computational complexity than the classical method, where $N_v$ is the number of discrete velocity grids per dimension. It will thus allow us to perform large-scale CBE simulations on future quantum computers.

Read this paper on arXiv…

S. Yamazaki, F. Uchida, K. Fujisawa, et. al.
Thu, 30 Mar 23
39/66

Comments: 10 pages, 9figures