http://arxiv.org/abs/2210.14227
An interactive binary star system simulation was developed to be showcased on an educational platform. The main purpose of the project is to provide insight into the orbital mechanics of such star systems with the help of a three-body simulation. The initial simulation script was written in the Python programming language with the help of the VPython addition. The custom-made models were created on Blender and exported. For the final implementation of the simulation on the Godot game engine, the Python code was converted into GDScript and the Blender models were re-textured.
A. Dedeler and C. Soytekin
Thu, 27 Oct 22
25/55
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