DarkSUSY 6 : An Advanced Tool to Compute Dark Matter Properties Numerically [CL]


The nature of dark matter remains one of the key science questions. Weakly Interacting Massive Particles (WIMPs) are among the best motivated particle physics candidates, allowing to explain the measured dark matter density by employing standard big-bang thermodynamics. Examples include the lightest supersymmetric particle, though many alternative particles have been suggested as a solution to the dark matter puzzle. We introduce here a radically new version of the widely used DarkSUSY package, which allows to compute the properties of such dark matter particles numerically. With DarkSUSY 6 one can accurately predict a large variety of astrophysical signals from dark matter, such as direct detection in low-background counting experiments and indirect detection through antiprotons, antideuterons, gamma rays and positrons from the Galactic halo, or high-energy neutrinos from the center of the Earth or of the Sun. For WIMPs, high-precision tools are provided for the computation of the relic density in the Universe today, as well as for the size of the smallest dark matter protohalos. Compared to earlier versions, DarkSUSY 6 introduces many significant physics improvements and extensions. The most fundamental new feature of this release, however, is that the code has been completely re-organized and brought into a highly modular and flexible shape. Switching between different pre-implemented dark matter candidates has thus become straight-forward, just as adding new — WIMP or non-WIMP — particle models or replacing any given functionality in a fully user-specified way. In this article, we describe the physics behind the computer package, along with the main structure and philosophy of this major revision of DarkSUSY. A detailed manual is provided together with the public release at this http URL

Read this paper on arXiv…

T. Bringmann, J. Edsjo, P. Gondolo, et. al.
Tue, 13 Feb 18

Comments: 49 pages with jcappub.sty, 5 figures. Any feedback and suggestions (or bug reports) are highly welcome